![demonstar levels demonstar levels](https://i.pinimg.com/originals/d7/2d/08/d72d08c7370b343ea5484e72fe1728d2.jpg)
A bit of advice: Save your cash and just download the shareware version of Raptor - you'll have a lot more fun.
![demonstar levels demonstar levels](https://vignette.wikia.nocookie.net/battle-spirits/images/9/94/RebornCapricorn.jpg)
In short, Demonstar is an inadequate game, even though it is a bargain-priced title. And while there is a two-player mode that lets you and a buddy take on the evil empire at once, the box falsely advertises some sort of "Internet play." Sorry, it ain't in my version - but I doubt that TCP/IP support could have helped this game much. There's a major trade-off: Demonstar always runs in a window, even if you're playing in the so-called "full screen" mode (which simply crops out your desktop background with metallic textures). While Raptor ran in low-res VGA to keep the frame rate smooth on 486s, Demonstar ups the ante by running in SVGA. But instead of challenging your reflexes, Demonstar tests your patience - chances are good that you'll be voluntarily pressing Alt-F4 to quit long before you run out of ships. You won't have to worry about death - thanks to a whopping 18 continues, even the most joystick-impaired player can succeed admirably. It would have been nice to trade in points to beef up your ship as in Raptor, but no go - you're stuck pounding through from start to finish (without any save-game feature to boot). The sound effects are nothing to write home about, and the music is repetitive and dull.
![demonstar levels demonstar levels](https://games4win.com/up/demonstar-12.png)
Aside from some stunning explosions, the graphics are amateurish at best, with little diversity over the course of the 18 levels. Chances are pretty good that you've played this type of game before, and you won't experience anything new here.īut the biggest disappointment about Demonstar is how it can't even come close to equaling the original Raptor.
#DEMONSTAR LEVELS SOFTWARE#
Overview DemonStar - Secret Missions is a Shareware software in the category Games & Entertainment developed by Mountain King Studios Inc. As you progress through the 20-odd levels, the action escalates in its intensity, with faster enemies and projectiles spewing all over the place. Secret Missions 1 is DemonStar infused with arcade quality graphics, sound FX and backed up with all new levels and music soundtrack. Wiping out these enemies yields helpful power-ups that enable bombs, phalanx lasers, and other destructive options. As your tiny ship blasts through scrolling starfields, dozens of nasties fly towards you on a collision course. But when you fire up Demonstar, it may leave you asking, "Is this it?"ĭemonstar is the most simplistic shooter you could ask for. This game is basically a one-man show - both the programming and art come from Raptor's lead designer, and the audio portion was performed by Bobby Prince, Apogee's pet composer. Now, Raptor's core team has returned to bring us Demonstar. However, Raptor's graphics and gameplay took the shooter genre to a whole new level, and by allowing you to trade in cash for powerful new weapons, injected some strategy as well. Before Raptor's release, PCs were snubbed as too "underpowered" to handle graphically intense shooters, and console gamers took great pleasure in rubbing our noses in games like Keio Flying Squadron and Super Turrican.
#DEMONSTAR LEVELS SERIES#
Acknowledgments Windows 95 Microsoft Corporation The Mountain King Studios Game Collection: DemonStar Series Production Contribution with James Emirzian Waldementer Software Co.When Apogee released Raptor: Call of the Shadows in 1993, it was universally heralded as a genre-busting action game. Mountain King Studios Game Designer Lead Game Designer / Developer, Project: DemonStar Crew Scott Host Programming All Programming, Lead Game Programming, Windows Programming, 2D/3D Programming Scott Host Artist Digital Artist, 3D Modeling/Materials, 3D Fighter Ship Design, 3D Designer Scott Host Game Tech Design Lead Level Design Kevin Blackman Level Design John Lohrentz Sound and Music Sound Effects Robert Prince Musician MIDI Composer Robert Prince Voice Acting Voice Ingame Mike Cess Scott Host Robert Prince ionos Version Project Leadership President Scott Host Business Operations Kevin Blackman Game Designer Lead Game Designer, Project: DemonStar Crew Scott Host Game Designer, Project: DemonStar Crew Kevin Blackman Programming All Programming, Lead Game Programming, Windows Programming, 2D/3D Programming Scott Host Artist Lead 3D Digital Artist, 3D Modeling/Materials, 3D Fighter Ship Design, 3D Designer Scott Host Game Tech Design Lead Level Design Kevin Blackman Lead Documentation Kevin Blackman Sound Department Lead Music Composer Scott Host Lead Sound Effect Scott Host Marketing Marketing and Publishing ionos, inc.
![demonstar levels demonstar levels](https://gamefabrique.com/screenshots2/pc/demonstar-05.big.jpg)
3.1 Production Contribution with James Emirzian Waldementer Software Co.3 The Mountain King Studios Game Collection: DemonStar Series.